3D

Cinematic Spline Scene

Year

2024

Client

Tools

Spline
Blender

role

This was a fun result of me learning Spline and experimenting with its lighting, animation, and post processing capabilities. Although the scene is real-time, it’s unfortunately unoptimized and takes a while to load. It includes three different scenes, and you can switch between them by clicking the scene and hitting enter.

process

modeling, animation & lighting

Because Spline’s modeling system is pretty basic, I modeled, textured, and animated the character and car in Blender, although the car was textured in Spline. All lighting was done in Spline using some tricks, such as setting the ambient light an orange-brown color and its strength to a negative value to get the opposite, complementary dark lighting. Or using a transparent, emissive gradient mesh to fake volumetrics.

process

blender to spline workflow

Models and animation were exported as GLTF files then imported into Spline. Spline handles animation data differently by having it play as an “animation strip” on the corresponding model. It can be triggered by different events, in this case the scene being loaded.

process